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Old May 31, 2011, 04:26 AM // 04:26   #1
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Default top 10 game quality must haves

So a company is asking you to name 10 must haves for a game to be popular amongst everyone and is picking out your brain. What would you say to that company that wants to make a mmorpg better than any mmorpg that you played?

what would the graphics, colors, gameplay, features, fees be hamdled, combat, economy be like for you.

just so you know just name at most 10 must haves and if you have must not have limit it to 5.
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Old May 31, 2011, 09:05 AM // 09:05   #2
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Here is a list of mine, some parts contain additional explanation as to what I mean.

Must have:
1. Realistic graphics
2. Many different types of landscapes with consistent connections (meaning you go from i.e. a snowy mountain without plants to lower place on the mountain with plants and then to a grassy field. It also means you wont go from grassy field to a desert surrounded by ocean on all sides... Bonus points for who knows what game im talking about.)
3. Crafting items and making enhancements to them nearly equal to what you can get normally, although more work is required.
4. Be able to upgrade items indefinetly, increased price and risk (i.e. breaking the items) each time.
5. High and low class instances available for all lvls (I mean you can enter instance A from lvl 10+ and instance B from lvl 50+ but can still enter when you are well above the lvl req. High class being a hard mode version of the instance).
6. f2p with everchanging cash shop selling only cosmetic effects.
7. Combat must use a large variety of skills most not being available to the player at all, dodging and blocking must be done manually.
8. PvP/PvE mixes with eachother: NPCs from certain factions can call in player assistance. Assisting an NPC on request will grant the helping player a reward. Players can also call in assistance from NPCs or other players.
9. Must be a full open market economy: NPC sellers adjust automatically (in example: Potion A is sold by players for 25g for a longer period, NPC will adjust his price to 30g to match). Anything sold to an NPC can be bought by other players from that same NPC. Player to player trading can be done by setting up a shop or trading directly.
10. A fully open world (no preventing someone from entering any non-instance areas below certain lvls or by a border you can't pass. If there is a mountain, you should be able to fly over it or climb it).

Must not have:
1. A forced linear path, every area should have quests for any lvl.
2. Forced teamplay, the amount of players should not be a requirement to enter or do anything.
3. Max lvl limit for any quests.
4. Random events that can influence players indivicually without having to do anything (like runescape random events).
5. Easilly abusable tricks which give an unfair advantage to the people who know about it (i.e. moving in certain ways to always avoid any dmg).
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Old Jun 13, 2011, 06:30 AM // 06:30   #3
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Quote:
Originally Posted by Junato View Post
So a company is asking you to name 10 must haves for a game to be popular amongst everyone and is picking out your brain. What would you say to that company that wants to make a mmorpg better than any mmorpg that you played?

what would the graphics, colors, gameplay, features, fees be hamdled, combat, economy be like for you.

just so you know just name at most 10 must haves and if you have must not have limit it to 5.
must haves: (in this order)
1. Soundtrack must be decent. I usually have at least one transcription of a song from every good game I play (whether it be my own, or another's) to prove that the game met this requirement (and was therefore, good).
2. Art and graphics must be fluid and well-done to the game's presentation and style. Minecraft's is good, just as Okami's and Portal's is. However, most handheld-games fail in this aspect, even when they do try.
3. People have to have a given sense of realism- motions, AND facial expressions (which sadly GW2 does not seemingly accomplish well... nor GW).
4. Open-ended world. I should be able to fly to levitating rocks in the sky. Or cross oceans to other continents. Jump onto/from ledges.
5. Updates. Constant Updates.
6. Skill determines level of play.
7. Server Space to support large populations of players (this really should be number 5)

don't haves: (in this order)
1. CASH SHOPS SELLING IN-GAME ADVANTAGES
2. Overpowering skills and classes. Be-all, end-alls.
3. Having a small level difference be the difference between death and life. Skill should determine this better.
4. Glitches and Exploits.

Last edited by _Aphotic_; Jun 20, 2011 at 04:54 AM // 04:54..
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Old Jun 13, 2011, 09:11 PM // 21:11   #4
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this is what i want to see. This info will be great for my project blog
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Old Jun 20, 2011, 04:27 AM // 04:27   #5
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1.-Incredibly good story/plot.
2.-Innovative gameplay.
3.-Non repetitive gameplay.
4.-Skill gameplay.
5.-Great graphics.
6.-Good music.
7.-etc
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Old Jul 11, 2011, 07:04 AM // 07:04   #6
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i generally play Car games so i can tell a bit about them.
hot cars
beautiful backgrounds
nice background music
top speed
multiplayer competiotion
normal no of multilevels
difficult tasks
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Old Jul 11, 2011, 04:33 PM // 16:33   #7
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1. game play
2. game play
3. game play
4. game play
5. game play
6. game play
7. game play
8. game play
9. game play
10. game play

Did I mention game play? Doesn't matter what it looks like, what it sounds like or any thing else.

Shiny graphics, main stream, studio tuned audio, multiplayer, whatever, doesn't matter. Games need game play. Everything else is just icing on the cake.
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Old Jul 12, 2011, 07:54 PM // 19:54   #8
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Quote:
Originally Posted by ShadowbaneX View Post
1. game play
2. game play
3. game play
4. game play
5. game play
6. game play
7. game play
8. game play
9. game play
10. game play

Did I mention game play? Doesn't matter what it looks like, what it sounds like or any thing else.

Shiny graphics, main stream, studio tuned audio, multiplayer, whatever, doesn't matter. Games need game play. Everything else is just icing on the cake.
This.

1 Game Play
2 Depth
3 Complexity
4 Ability to influence the game world directly
5 Customizability / Personalization
6 Ownership (of a plot of land, house, whatever, inside the game world)
7 Ability to experience ALL game content solo, while being able to interact with players whenever you want to (at your initiative only, so you're able to play alone without others interfering, either by instancing or because the world is so huge that they will never be able to find you normally)
8 Mature community
9 Ruleset doesn't facilitate PKing and griefing
10 Being able to experience unique content that others do not get

Things that put me off:
1 Too many restrictions on character personalization (like classes)
2 Character levels as the be-all-end-all
3 Mandatory grind and repetetive gameplay
4 Permanent death or other extreme loss of property
5 Oversexed female charactes
6 Quests (players should create the game experience, not the system)
7 Inefficient interface and controls that are slow and cumbersome and just seems to encourage misclicks or registers input poorly (so you fail at tasks not because you suck but because the game repeatedly doesn't do what you try to tell it to do)
8 Everyone going through the same treadmill, no unique experience
9 Microtransactions (more like macrotransactions) for essential game functionality that was basically stripped out or heavily restricted and is then sold/rented back to the players. I don't mind spending $100 for a fancy house or whatever. I just hate spending $5 every week for things like extra storage or teleport licences or "special" units or crafting materials that are basically required to do anything in the (end)game. When I pay, I want to own something and it'd better be luxurious and awesome, not the crap you get for free in any other decent game.
10 Retarded devs that neglect the game or RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it up with their updates.



I don't care if the game is in ASCII, has no sound and costs $1000.

Last edited by Shakkara; Jul 12, 2011 at 08:22 PM // 20:22..
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